This means that failing to hug a tight corner is often the reason for your destruction, which can get frustrating. Fall too far behind the rest of the pack and the camera will leave you behind and cause you to explode into melting plastic.
Unlike Race, everyone shares the same screen on Elimination. Well, until that round is over, at least. Once destroyed, you’ll be resurrected after a couple of seconds have passed, but that time loss could be detrimental in your pursuit of a gold trophy.īeing destroyed in Elimination mode, however, results in permanent death. hammers to heat-seeking torpedoes, making this game full of carnage. These pick-ups can range from one-hit K.O. Similar to Mario Kart you can pick up mystery boxes that will give you an item at random.
Of course, the top-down perspective and crazy weapons make this racer significantly different to every other speedster series. The Race mode is, as the name suggests, a racing contest between 12 players to reach the finish line. The main game modes – Race and Elimination – will be familiar to anyone with Micro Machines experience. The camera compounds this: focussing in without warning and often putting the leader at a disadvantage. For example, it’s not always clear which direction the track is winding or whether an object can be used as a shortcut. Like Mario Kart‘s Blue Shell, Micro Machines has some annoyances that help keep each race unpredictible. Books are frequently stacked up like ramps too, so you can daringly attempt a shortcut over the chasm between cupboards. On the kitchen level, you’ll be able to use the toaster as a launch pad to catapult yourself onto an otherwise impossible-to-reach platform. Not every object on the course is an obstacle though. There’s a reason you were always told not to play in the garage. And then there’s the annoying saw-blade on the DIY bench that mercilessly slices your toy car into shrapnel if you touch it. There’ll be a puddle of milk or jam stretched across the road on certain circuits that will send your car skidding around like a drunk cat on ice.
One of the greatest aspects of the new Micro Machines is the attention to detail of the courses, with the same obstacles that you’d face if wheelin’ your toy car through the house.